[5MY`tdd ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??dkL@Player 3xA! Eq מq< 𺈀/0Nϣx-k+M};9^vݠ.3Tg C_&/}W5oVtY~iώ:hV΋;KҠ%7J*y:!\Ƕ3B+4 yOLand42 'xMnA Fb58t A W}zQǖz<~;ˇϻ7f{;QDDD2~0a G@= 9zr0pU0~K5Bf = /^mz&^ 0G]1axjcEُj6^^vYz(,^xeWmPqz()ޓ .@=nƭښW*0PI 5x;Hxʮxqj⛺re# Z3[|ASV6^e\,,Y9<)+/9rVNodO~܋p'~O5 ⋘7Fmsn;rrﴯp}sN﷬OKxnw:ǚiY^=lS-9eYO|Gi;UH;yc< 0`#YX|&訑c6M]x$T,#>Y">sϪŽƟ JkMsS-6RS|,E`&@I;-R(cَUeJj~d/xnG~)>xKnmW#THٸ dj/"nR19!Nj_He#~"MwG3D<-9Iԯl#6OYiBlock  3xs5a3 b(fdH@(`Q0 F(`l1object0 [}if not place_meeting (x,y,all) move_contact (270)//if nothing is below the teddy bear, it'll move downwards until it hits an object. if keyboard_check(vk_left)//asks if left arrow key is pressed {{ for (n=0; n<= 8; n +=1)//describes the value of "n" { if place_free(x-4,y-n)//asks if to the left of the bear is clear { x -= 4; y -= n; exit; }//moves the object } } } if keyboard_check(vk_right) //asks if right arrow kew is pressed {{ for (n=0; n<= 8; n +=1) //describes the value of "n" { if place_free(x+4,y-n) { x += 4; y -= n; exit; } // moves to the right if to the right is clear. } } }0000000object1 object2 room0        ))p)p9{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\f0\fs24 \par }  SpritesPlayerLandBlockSounds BackgroundsPathsScripts Data Files Time LinesObjectsobject0object1object2Roomsroom0 Game Information Game Options